The course combines robotics, coding, STEM concepts, and practical trainer development. Participants build the skills needed to plan and deliver engaging technology-based learning experiences for children and young learners.
01Understand the principles and applications of robotics, coding, and STEM education.
02Explore Scratch and other age-appropriate coding activities for young learners.
03Use robotics kits and LEGO-based resources to support practical learning.
04Develop computational thinking, creativity, logical reasoning, and problem-solving activities.
05Design STEM challenges and hands-on learning projects.
06Plan engaging lessons for different age groups from approximately 5–17 years.
07Adapt teaching activities according to learners' age, ability, interests, and learning needs.
08Apply effective teaching methodologies for robotics, coding, and STEM education.
09Develop project-based learning activities that encourage collaboration and creativity.
10Create structured lesson plans with clear learning objectives and activities.
11Use questioning, demonstrations, group work, and practical activities to support learning.
12Develop appropriate methods for assessing learner knowledge, skills, participation, and progress.
13Manage classrooms, robotics equipment, coding resources, and practical activities effectively.
14Identify common challenges when teaching technology-based activities and develop appropriate solutions.
15Practise delivering robotics, coding, and STEM activities through microteaching.
16Reflect on teaching practice and use feedback to improve future lessons.
17Develop engaging learning environments that encourage experimentation and innovation.